Tuesday, June 25, 2013

Board Stiff with Eminent Domain

I wrap up my month long tirade on deck-building games this week with a look at Eminent Domain, a game with an interesting twist on breaking the sandbox mold.
 There doesn’t seem to be any particular strategy that works consistently better than the rest – the key to a particular role’s strength is completely determined by how many people go with that role as a key part of their gameplay strategy. This is huge! In other deck-builders there are obvious, perfect strategies for certain card sets – combos that once learned will forever be sought because they win you the game. Always. Eminent Domain’s group-think occurrence prevents this from happening. Roles have the potential to be as strong or as weak as the players as a majority chose them to be.